![]() ![]() This project makes some quality of life improvements and. So I assume that maybe level is also connected to dealt damage + permanent upgrades increase level. This project is based on decompiled and mostly cleaned-up source of Rogue Legacy by Cellar Door Games. That being said I think I'm noticing my dealt damage go up as my character's level goes up. Playing through NG+1, I don't have much to upgrade in terms of equips (that I use for my runs) or permanent upgrades that I'd assume are connected to damage (like upgrading health or weight). ![]() Start a new journey with an interactive mod where viewers will control your game and trigger 100+ events for Bits, from adding various traits to giving rare relics to characters. But this still isn't much to go off of to be able to predict dealt damage. Chaos Tricks (Interactive mod for Rogue Legacy 2) - PC App & Twitch extension for interactive streaming. If you own an Airfoil for Mac 2 license, upgrade now. There are some cases when INT also affect your weapon damage (like with the new dragon class or fire damage of the cook) but overall its pretty straight forward. The code portion of Airfoil for Mac 2 (and 1) license keys begins with SSMW. Originally posted by amir233:i think in most cases it depends on the attacker - the monsters don't have any way to reduce damage, except for certain traits which block damage.Īs for the damage done it varies between heroes but in most cases weapon damage relies on STR and magic damage relies on INT and critical is a multiplier of the base damage based on the number you have (50% crit damage makes you do 1.5x) ![]()
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